Guilds in Tibia: 3066 People in guilds: 137030 Random guild: Shambles The most guilds: Antica (125) The least guilds: Arcania (6) Invited people: 2439 Avg. people in guild: 45 Wars: 2326 Current wars: 5 Most wars happend on: Titania (143) Players online: 17657
For years, our stance on proposals about retro servers was quite clear: We had deep reservations and rejected them due to the complex and for the most part unfeasible nature such an endeavour would entail. However, players have kept on pushing these proposals and we continuously received feedback in which we were asked to at least give it a try.
Despite the official rejection, we have always followed the nostalgic discussions. In addition, our circumstances and possibilities gradually changed over time which has influenced the feasibility of such a project considerably. Especially the implementation of the new PvP rule set last year, the redesigned unjustified kill system that is currently being previewed and the underlying technical framework of both have finally opened doors to certain adjustments that were hardly feasible before. So in light of the continuous, passionate feedback and the changed circumstances, our opinion on this matter has also shifted to a more favourable stance. To get to the point:
We are thinking about introducing a new game world type: Retro Open PvP game worlds. These game worlds would be available to both free and premium players, and they would have all the content and features that are currently available on normal game worlds. Also, they would also receive all future updates except for PvP. PvP rules on these game worlds would feature a couple of things old school fans probably have missed dearly. Naturally, we have to set some limits here. After assessing all the feedback on PvP these days in comparison to PvP back in the good old days, we have compiled a list of popular old school features we are willing to bring back if you want us to:
2 Unjusts, which means: No matter how many characters took part in an unjustified PvP kill, only the character that dealt the most damage and the character that dealt the final blow will face consequences.
No Ghosting (or its predecessor swapping), which means: Everybody always blocks all other characters anywhere.
No Fair Fight Rules, which means: No matter how many attackers took part in a PvP kill, the death penalty of the victim will not be reduced.
No Twist of Fate, which means: There is no additional blessing that will protect you from the losing your normal blessings in case of a PvP death.
Some of you may miss manual aiming on this list. Despite its desired return by some players, we will not reintroduce this feature. Also, since the focus clearly is on PvP rules, these world types would not bring back features which are not only relevant for PvP (e.g. no buyable runes through NPCs). For further information on our reasoning behind this, please check the corresponding statement in the Auditorium.
We are aware that it is not possible to find a common ground that will satisfy all players who are interested in old school PvP or retro gameplay aspects in general. Nevertheless, we are ready to give this a try to see how it is welcomed and accepted by the community.
Before pursuing this any further, though, we would like to get an idea of the general interest in such a game world type and the previously mentioned possible features you would like to see there. Also, we would like to know your opinion on whether or not character world transfers to Retro Open PvP worlds should be possible. Therefore, we have started a poll including all these questions. The results will influence our decision so make sure to cast your vote and spread the word.
New Stuff Available via Payment System 22-07-2014 / Darusio
New products are available via the payment system!
In the Extra Services section, you can now also buy an "Express Character World Transfer". This service may be of interest to you if you recently transferred your character to another world but would like to move it again without having to wait six months. An express character world transfer can be used immediately, regardless of when your last world transfer took place. That is the reason why this service is more expensive than a normal character world transfer. Please note that besides this noticeable difference, all other restrictions and requirements of normal transfers also apply to express character world transfers.
If you would like to treat one of your characters to a new devoted travelling companion, check out the new section Mounts in the payment system. There, you can find a colourful selection of extravagant mounts at different prices. Accompanied by a majestic desert king, you will make a grand entrance wherever you go. Charge into battle on a fierce jade pincer, stand your ground on a massive platesaurian, or terrify your enemies and unleash chaos astride a blazing nethersteed.
At the moment, 12 different mounts are exclusively available via the payment system. So make sure to have a look if you are interested in complementing your character's appearance with one of them. Once bought and assigned to one of your characters, you can ride it ingame whenever you want, no matter if you are a free account or a premium account.
If you would like to know more about purchasable services and stuff we may offer in the future, please take a closer look at the additional information we have provided in the Auditorium.
Double XP and Double Skill Time 15-07-2014 / Cauliflower
Four exciting weeks full of great and thrilling football matches are behind us! We cheered, we screamed, we hoped, we cried, we kept our fingers crossed and finally, we jumped for joy. It was a wonderful time!
The victorious German team has just been welcomed home in Berlin. Weltmeister!!! Woohoo!!! We would like to take this opportunity to celebrate this with all Tibians by temporarily activating double experience and skills for you to spice up your hunting time.
Between the server saves of July 18 and July 29, all monsters will yield twice the usual amount of experience points, and your skill training, including magic level, will advance twice as fast. The skill progress when training offline will also be doubled. Since double experience and skills is still active on Aurora and Aurera, experience points will be tripled there, and character skills will advance three times as fast during this time. Also, the skill progress when training offline will be tripled.
If you want to flaunt the colours of your favourite team while hunting, you can still wear the jersey outfit until July 29, server save.
Game World Merge Announcement and New Worlds 14-07-2014 / Darusio
As we announced back in March 2014, we have been working towards merging game worlds to provide a more enjoyable Tibia experience for players on low populated worlds. The first merger already took place on June 24 and now it is time to follow up on this.
On August 14, 2014 at the earliest, the following game worlds will be merged:
Empera Ocera Lucera
... will be merged into the newly created world Kronera.
Jamera Shanera Balera
... will be merged into the newly created world Garnera.
Samera Trimera Keltera
... will be merged into the newly created world Thera.
Hiberna Isara Eternia
... will be merged into the newly created world Rowana.
Aldora Arcania Xerena
... will be merged into the newly created world Nika.
If you have a character on one of the aforementioned game worlds or simply want to know more about what to expect in case of a merger, please check the additional information we have provided in the Auditorium.
In addition to these mergers, we plan to set up two new Open PvP worlds: Quilia and Hydera. These worlds will be blocked for character world transfers for a significant amount of time. However, please note that depending on how their populations evolve, it may still be possible that these worlds will be opened for transfers or even be merged with other worlds at some point of time.
We will inform you once the exact dates of the aforementioned mergers and the set-up of the new worlds have been determined.